Having just ensembled my new Linux workstation, Blazing Star was my first game tested. It works without issues at first try. No required to install old 32 libraries. In regards the game, it is an old school shoot 'em up. You know the kind. Fight your route through the level from left to right, accumulating power-ups whilst shooting without pause.
I got my copy via Xbox Game Pass. Honestly, the game is so good that I will re-buy it here on GOG just to have a copy on my PC. Only issue is that it has not a Linux version and my PC is, well, Linux only. Anyway, Blazing Chrome is a run n' gun game that looks exactly like Contra, Metal Slug, or Gunstar Heroes. It is fun and not too hard. Among some modern amenities, the game remember how far you are reach, so you may have short seasons of play and not lose your progress. All this makes the game easy to pick up after a workday but, maybe, a little too easy if you come in plan of hard core gamer.
Featuring gorgeous graphics and superb voice acting, "Silence" is a fairy tale under the disguise of a simplified point-and-click adventure. No challenge here. You only need to navigate the screen, follow instructions and watch the narrative. The game plays itself from this point on. Despite the limited playtime, 25 minutes top, this demo leaves me with the curiosity for the complete title, and probably I going to buy it if it came to one of the regular sales of GOG.
Being myself new to puzzle games as this, it took me 17 minutes to complete. Yes. It is this short. The game seems to be good, with high production values, especially in voice acting and writing. The interface is straight enough and it used my gamepad so it was easy to play through. All good so far. Its only fault is the lack of complexity. I'm not a fan of point-and-click adventures but never before I found something as easy as this game. Every puzzle is spoiled with tips so you are required to follow instructions. No combinations, no multiples solutions, no multiple puzzles at the same time. Probably this simplicity is only on the demo but we'll never know. The shiny side of "Herald" is the dialog. You are invited to run through the game while role-playing, with as much as four options to answer every dialog. This produces an immersion feeling that's very welcome. In short: I liked it.
KOF 2002 is a wondrous game. Its art stand even after all this years and its game play remains as best of its class. As always with the series, KOF 2002 features a three members party style of fight with lots of moves and good degree of tactics. Given the game by itself a five start review is deserved. However, this version of the game is almost unplayable. At least for me, on my system, the game is extremely slow. Too slow. Slower than slow. Probably buggy and definitively not a must-have-experience. You do well letting it pass.