Looks like all POE engine games seem to share the same flaw- the character creation and combat system is way too developed and complicated compared to ..... duration of the game. Literally, you have 6-8 different kinds of damage you can take or deal in combat, but you will fight maybe 10 fights throughout the game. You have various secondary skill to choose from while 90% of them is totally useless, or you do not even bother to make additional click to use it. I was able to finish it in less than 30 h, looking under every rock. The story and world has a huge potential, however too much of it had been revealed at the very beginning ( even in trailers). Definitely not Torment style. The game gives you a little bit of freedom, however only within a particular location. The best of Torment - wandering around a city with no clue what to do next, will not happen here, since plot is linear and it is very obvious what to do to push it forward. Some pluses. The world itself is quite fascinating, the main storyline is consistent, and really interesting. In few places you can find relations to original Torment that will bring a smile on your face and chill down your spine. If it just could have been 60-80h game not 30 h game....