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Weird West: Definitive Edition

Weird West, Weirder Controls

I will eat up nearly any game that someone slaps the label of "Immersive Sim" onto and Weird West was no different. The game does offer the immersive sim experience, albeit in a bit of a odd way. The role-playing elements are toned down in favor of playing as multiple characters. The "immersive sim" systems that you interact with feel fleshed out. The controls range from functional to infuriating. A lot of reviews blow the control issues out of proportion, but to WolfEye's credit they have done a good job of updating the controls to be better since release. However, the game can't tell if I aiming at an enemy or the oil lamp above an enemies head, it's nearly impossible to spin around and hit an enemy behind you, and the game sometimes thinks I'm trying to shoot an enemies behind walls, not the ones in front of it. I commend them trying something different for the genre but I think this game makes clear why first person is preferable in games of this type. Lastly, the bugs. Not so common, but this is the first game I've had in a while completely soft-lock on me. In chapter 3, 10 hours into the game, a main quest line is unable to be completed because a door to a building full of survivors refuses to open. Looking up guides reveal I wasn't supposed to go to that area until the game told me to do so, but this being an immersive sim I wanted to go out and explore! All in all, a good take on the immersive sim genre with some wonky controls. Maybe some bad bugs, but they're still updating the game so my compliant there may be gone if you're reading this 6 months from now.

30 gamers found this review helpful