And I guess one cannot call it timeless, since nothing ever is. So yes, it has still cruel camera angles and controls. But at the same time it has also that weirdly compelling feeling of isolation that modern Tomb Raider games (which i still love) have not captured very well (maybe only Shadow of Tomb Raider did in places). I can see how gameplay may be shockingly clumsy for modern young gamer and maybe this is mostly for nostalgia-entertainment, but at the same time there is history lesson about making groundbreaking game of its own time and making some new rules about use of verticality in level design.