SO COOL.SO COOL.SO COOL.SO COOL.SO COOL.SO COOL.SO COOL.
There are a handful of games that always call me back (and isn’t that why we’re all on GOG?). I have been playing Imperialism I since its debut in 1997. Even now I feel the pull every year to play the long European map (scenario) and a few random maps. This is one of those games that you keep telling yourself (and your family), “Oh, just one more turn and I’ll go to bed,” only to look at the clock again and an hour has passed. I am never disappointed with Imperialism and must exercise self-control to put the game away and return to real-life productivity. Imperialism I is set in the Industrial Age with the motif of the coming of age of the European Great Powers and the Minor Powers that cling to their coattails (of course, some Minor Powers are more “ripe for the taking!”). The only disappointment or con I have about Imperialism I is the End-of-Turn Bug: Late in the game it’s possible for the game to lockup as the battle results are calculated from the orders given at the end of the past turn. Most of the time this can be remedied by saving your game each turn. If your orders result in a crash, simply reload, and change your orders. The only times I’ve had this not work is when the computers orders – not mine – were the ones causing the problems.