Got the game at release. Has some interesting concepts. The presentation of brain dance was on-point spectacular. Got about a quarter of the game in and started running into over-leveled missions and just dropped it. When will developers realize how stale the RPG mechanic is. I know it's a fundamental aspect of the table top legacy. I know adding "levels" and "HP" is a lot easier than programing a physics based system and an AI that can handle operating in such a space, but at this point it's worth doing. The Scaling Statistic beyond what can be explained by the phyical limitation of the creature is beyond stale. it's tiresome. Even if you have to scale down half the other features in the game, drop the bullet sponging, drop the ad infinitum increments of the same weapon or item + 1 mind numbing geeks stat, and focus on physics and real difficulty.
Never went in for "battle" card games before but, playing through the witcher III I found gwent to be interesting. So much so, I decided to give gwent stand-alone a chance and was surprised at how much I liked playing and building better decks. Unfortunately Throne breaker did not continue this pattern of exceeded expectations. It's a subpar gwent expeience, a laughable roleplaying game, and annoying sjw infected story.