Questionable UI and writing, terrible combat. It's essentially a Fallout 1 clone, set in ancient Greece. Story and objective is to simply escape the mine, where you are a slave. As RPG elements, it has a few encounters with simple choices, but they only determine how much loot you get or how much risk you take. NPCs are forgettable and the opposing villains have about 3 shallow lines of text before you kill them. Most encounters lead to combat. And the combat is not great from the start, with very simple move & hit mechanics, very few tactical options. The combat gets worse as you progress. Your characters never gain extra hitpoints, but enemies gain extra damage, so eventually your main character is just getting 2-shot by most opponents. The game also floods you with ranged enemies and bomb-throwers, who will just nuke you off the battlefield. In combination with the lack of tactical options for your team, it just boils down to reloading over and over, until you get perfect RNG. Avoid this game if you value your time and sanity.
TL;DR: Imperfect Deckbuilder with a lot of combos, quests and a cool setting. In this game you create a deck of cards for each your 3 characters. The cards are added by equipping gear or investing in your charakter's skills, which means there is a lot of variety across all the different classes, subclasses, weapons and support modules. At the beginning, the cards are pretty basic and the pace of the game can be a little slow. But it starts to get much faster, after you unlock synergies and combos between your characters. If you have played deck-building games before, the game may become a bit easy in campaign mode after that point, especially if you do all the side quests. And boy, are there a lot of side quests. Some are fetch-quests, some are puzzles, a lot of them have multiple choices and outcomes. Not all of them have a big impact on the direction of your run, but they add a lot of flavor. After 100h I played through the campaign about 7-8 times and I've pretty much had my fill, trying all the classes and seeing most quests. There is also Arena Mode with the DLC, which is as hard as tungsten balls and I have not been able to beat, as of yet. This one seems very RNG-dependent, as you can not buy or craft items you want, so all items and most of your cards are completely randomized. This game is not as polished as other, "top tier" indy titles. - The UI is a bit sluggish at points and I encountered one UI softlock. - The game loads textures very slowly when you first see them. - Item management in the later stages of the game is a bit tedious. - The game isn't balanced super-well. If you use all of the game's systems, it becomes quite easy, but at the same time there are some enemies with very annoying abilities. Ultimately, the game was very fun for longer than I expected. Recommended for anyone, who wants to build a weird combo deck and see if they can wipe the final boss off the map in a single turn.