Before i played Divinity 2, I played the first part. While the story in both were written well, the combat system was better in the first one. In Divinity 1 effects had a random chance to trigger, even on the first shot. That allows you to make choices completely free wich skills you take and how you want to combine characters. In Divinity 2 you have two armor systems: Physical and magic armor. They act like extra hitpoints that absorb damage from the equal type. If one of them is down, all affects, that are apply to the destroyed armor type, will work and none if the applied armortype is over 0 (a few exceptions exist). Because both armor types have often half as much hitpoints as the caracter has lifepoints it more or less FORCES THE PLAYER TO GO FULL PHYSICAL OR MAGIC. This means you end up combining only physical or magic teams because you want to focus fire and if you focus fire you dont want to do 25 percent more damage because you have a mixed team. Its sad, that Divinity 2 won't give you the chance to combine caracters as you want, if you dont want getting punished in damage output. This leads into cutting of half of your options in team creation.