This game is a beautiful showcase of RTX technology and has fantastic art direction. The lore found around the world is intriguing, but it's genre and delivery draw unfavorable comparisons to the SCP project, with their better formatting and delivery that isn't piecemeal. The gameplay very lackluster in my opinion, with grindy upgrade drops, boring weapon variations, a core gameplay loop that remains pretty static, and enemy variation that only varies by adding health, adding damage, or adding an immunity to one method of dealing damage (out of your whopping two). Remedy have made clowns of themselves recently: epic timed exclusivity, lying about where the game would launch post-exclusivity, limiting the console version's "free" next-gen upgrade to an ultimate edition that had not yet released with no upgrade path for those that already owned the game (dlc or not).