No major spoilers included ! About half into the game. Basically, this game breaks up in 3 setups: === The puzzle === This is where it excels. Some innovative (time)-rewinding. A reasonable learning curve. Many WTF-How-Do-I-Do-this-Moments, but in the end, you'll figure out. This game teaches you thinking in reverse. In a satisfying way. Story is well setup, and has this just-one-puzzle-more touch to it. Music adds to it too. Four stars here. Feels very Portal-ish. No shame in being compared with the reference. === The chase === On occasion you'll have to run. Something is collapsing, flooding with water, something is after you. Adds a bit of stress. But the game is fair, you may catch you breath for a second without getting insta-killed. Three stars. Not my type of game. I'm into the slow approach. === The lockdown === I HATE LOCKDOWNS! You have to solve puzzles while being swarmed with enemies. With homing projectiles. Yeeess... there *is* a way to deal with these. But if i wanted to play *this* type of game I'd bought Doom. Gnarling my teeth into the keyboard right now. One star. Abolutely unnecessary. === Summa summarum === I'd really recommend if it would stick to what it can do best: Puzzles. But these Action-wannabe-passages spoil it for me.
Yeak, Ok, rant about the 30 FPS. A few battles to much. The ending (i liked it). Bla bla Nevertheless, i find Requiem a dense, thrilling, well written, heartbreaking, "just one chapter more" experience i would not have missed. Feeling very much like the first part, with many improvements in gameplay and the protagonists' abilities, going to the heart of darkness - multiple times - "A Plague Tale: Requiem" gave me that post game depression like few did before. Lining up with other unforgotten classics, like "Planescape Torment" or the Mass Effect franchise. Still sad after finishing - In a good way.