This game had so much potential, but it turns out to be just another generic corridor shooter. The levels can feel like a maze. They're poorly designed in a way to feel big, when in reality you're just mvoing through the same textured corridor 10 times before you find the one random door or vent you need to go through. Speaking of doors and vents - in the levels they all look the same, but only SOME of them open. Some have red or green (and sometimes yellow) lights to tell you they're unlocked. Sometimes they look like traditional doors but you don't know they're locked until you try one. The enemies are really boring. Just reskins of the same thing but with maybe a different weapon and sometimes some armor. I never actually finished the game because I got to the underwater level (supposedly there's a second one?!) and just had to quit. The game had you navigate by finding the next "beacon". You had to touch it so it turns from yellow to blue. This is a poor excuse for level navigation and it just goes to show how poorly designed the levels are. I will say the story was interesting and the first couple of levels had some fun gunplay. But it's not enough to make me want to finish the game.