

I have been following this game for over 2 years now. I received a free promotional early access copy for my support on Steam. I then purchased 2 copies for my friends because I wanted to support David and the NB crew. They are a great gang of game dev folks who have helped me more times than I could count. The game itself has some of the most entertaining and detailed level design of the past decade. Levels flow so well, and create an excellent mix of exploration and murdering cultists. The gunplay is really well polished and frantic. The music, good lord, the music is fantastic. I'm a firm believer that music can elevate a game to another level, and Andrew does that here. The game wears its influences front-and-center, but at the same time, feels very fresh. Some portions are very classic, like the Duke Bros boss fight, where the two bosses are just two big ass robed cultists with higher health caps. While some portions of the game go full abstract, taking you on a tour of your own decent into madness. It's kind of odd, because this is a game I really felt a part of. I was always talking with the team and testing out different builds. They made the whole process feel engaging, and they have some of the best community building skills I've ever seen. I hope to work with these guys on a car combat project one day, if Oshry ever nuts up. If you like classic FPS games, and are tired of AAA corporate micro transaction ridden generic trash, then please pick this up. These are the kinds of devs we should be supporting, and a perfect example of the true potential of indie development techniques.

Let me first say that the 12 dollars is a steal for the time and effort put forward by this amateur developer and his supporting team. I spent hours playing this. It is simple classic fps carnage. There are a lot of creative and diverse enemy designs and level themes. My biggest issue is that the dev made all of the worlds flat. There are no steps or ramps like you'd see in Doom or Duke Nukem. He really shot himself in the foot by only making flat worlds. I think saying they are "boring" is a bit unfair. I think that they are actually quite creative for a flat world, but I think it was a waste of good developer talent. Perhaps it was a programming issue or a character controller issue, but I seriously think the developer needed some more dynamic multi floor level designs. I know he has elevators in the game, but it is seriously not the same. That being said, this is a great bang for your buck. I had a lot of fun, and think it is worth well over 12 dollars. Keep it up fellow dev. I want to see you branch out with your level designs and fix any issues that kept you from designing levels more vertical. As a note that you probably also got, the game is very dark on high settings, but medium fixes it. You may have already updated it. let me check.


Having purchased this on Steam, I have no major complaints about the game. The levels are masterfully crafted from design to visual style, the music is catchy, the main character is likable (and a woman, ohhh spooky) , and the action is extremely fluid and satisfying. They took the idea that "if it ain't broke, don't fix it", and applied it to the 90s fps genre. The results are very impressive so far. I suppose my only minor complaint would be making the weapons a little more punchy, and give us some more memorable sfx. I can distinctly recognize the snarl of a demon in Doom, or a Cultist in Blood. Try to hammer than recognizability in this, and you'll have a modern classic. Between this and Dusk, it's a great year for the retro fps genre. Thanks dev team! Your love letter isn't going unread.

Having purchased this on Steam, I have no major complaints about the game. The levels are masterfully crafted from design to visual style, the music is catchy, the main character is likable (and a woman, ohhh spooky) , and the action is extremely fluid and satisfying. They took the idea that "if it ain't broke, don't fix it", and applied it to the 90s fps genre. The results are very impressive so far. I suppose my only minor complaint would be making the weapons a little more punchy, and give us some more memorable sfx. I can distinctly recognize the snarl of a demon in Doom, or a Cultist in Blood. Try to hammer than recognizability in this, and you'll have a modern classic. Between this and Dusk, it's a great year for the retro fps genre. Thanks dev team! Your love letter isn't going unread.


The game itself is fun as hell so far. I'm about 2-3 hours into it. That being said, the game runs choppy on my laptop with an Nvidia 970M. It also crashed randomly and froze my entire PC, forcing me to restart it. I'm going to check out the forums or some other reviews for some good settings, just watch out!


This has to be one of the best games I'm played in a long time. Sometimes you need to stop looking forward to games, and look backwards for some quality titles. This game has fun and at times difficult gameplay, a great art style, and a great soundtrack. It is a typical 90s fps, but the execution makes it something I have never seen before in a game. I'd love a remake of this game actually. They made Shadow Warrior 2, so why not Blood? If you want hours, make that days of entertainment, then this is it!

I bought the game on PS4, and I wanted to leave an honest review. They had 2 years to develop this game, and it is just lacking in every single way. It tried to bank on 90s nostalgia, but threw away everything that made 90s shooters fun. It was really dishonest on its marketing. The game is "rogue-like", as in procedurally generated with permadeath. This seems to be the new hip thing indie devs love to throw around, yet I doubt they played the 1980 classic from which the term derives from. It is nothing like a 90s shooter. The artwork is bland, and the gameplay is very unrewarding. It is entertaining to play in short bursts. It is getting two stars for the sheer fact that it is nothing it promised to be. What did they do for two years? They have the controls feeling nice, and the music is good, but everything else just falls short sadly. I'm hoping Dusk will be better.