

Gladius Relics of War presents itself as being Civilization meets Warhammer 40K. There are cities, you can build structures, enact edicts, and manage your cities focus and development between research, production, growth, energy and influence; this however is where the comparison stops. Gladius Relics of War is more akin to a turn based tactics game, it strongly reminds me of Advanced Wars on the Nintendo Gameboy and thats actually a good thing in my opinion. The combat is fun, you're constantly producing units and moving armies strategically, thinking carefully where to place each unit for the enemy could be just around the corner, lieing in wait through the thick fog of war. If you're looking for a turn based tactics game focused heavily on combat, you will find it here in spades and this is where Gladius excels. The game is not without faults, no game ever is. Unit animations range from being excellent, to being kind of weak, there is a lot of inconsistency in this area. Music is fine, but not particularly exciting. Audio as a whole is great when it comes to gunfire and explosions but units lack any sort of voice over which in my opinion can be viewed as either a positive or a negative. All in all, if you like Warhammer 40K and turn based tactics gameplay then you should have fun here, especially in a multiplayer setting with a couple of friends.