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Warhammer 40,000: Rogue Trader

Very replayable RPG, if a lil bugged

>Target has property: Warp damage is reduced by 50% >My psy lvl 10 pyromancer Warrior/Arch Militant - OK >Casts Moltem Beam in a clamp of said enemies >Deals 250+ damage to said targets, killing them all in one hit 10/10, they let me burn the ayys all the way! Make the frontier dogmatic again! Jokes aside, game is enjoyable and is a very good intro to the world of WH40K, particularly the way the narrative is done, with excellent combat flow and mechanics that are cool to play around (and relatively easy to break, too). The kind of cool that makes me plan new campaigns on gimmick mechanics alone (hello, future "all soldier only las" team). The biggest crime was the state of the game upon release; in spite of how (relatively) fast the devs were able to fix the most eggregious bugs, releasing in that state was painful. And that's the number 1 reason I don't give this a 5 star. The other big problem is the inconsistencis in some game mechanics that, while not critical, are detrimental to the whole experience. You learn to make do, but hate to see it all the same. An example would be the skill tests during dialogue, that sometimes take your party members into consideration, and sometimes not. These little things combined take another star, for my final score of 3. So, game recommended, but with caveats! (see above) Do take note that, as of me posting this review in February 4th, 2024, most of the critical bugs that would hamper a playthrough have being solved (at least the ones I faced before), so if that was a no no for you to purchase the game, now is a good time. It's also an easy recommendation (now at least) to buy on a sale.

13 gamers found this review helpful