

The campaign is very enjoyable, every mission has an extra objective called Heroic, which are harder and usually requires a good understanding of how to play the mission. The game starts out easy for the first 1/4th of the campaign with very basic Heroic objectives, and after this it starts ramping up, with the Heroic objectives getting harder, with some missions having Heroic objectives so hard, that once you know what to do you still need to get a good seed, which means that the first 30ish seconds of the maps consist of scouting to decide if you have to reroll it. Despite this the random maps also mean that you can replay the missions without it being to much of a pain, due to it being different every time. The gameplay itself is much less APM focused than most RTS games, due to the mechanic of using your commander as the cursor, this means you can't really split your army, but you can control an individual unit type, or your entire army, this moves the focus of the game very much towards scouting, due to beng able to queue farms you get a good amount of time to do so to start, as you can queue a farm, scout and then "teleport" home to your base once you are close to 60 food or have gotten the information you wanted, so you can eiher buy another farm or build something else, based on the location and buildings of your opponent. There isn't a need to micro your units and most of the campaign you can win purely by knowing what the AI is going to do, and what you need to do to achieve your win condition, and then getting a seed that allows you to do this, which mostly becomes a problem on a couple of missions. Overall I find the game great, despite being very poor at RTS games, and generally despite loving the strategy of them i have a hard time completing them, as i have a hard time not just having a ball of an army and then rolling it into the enemy, at best moving everything back and forth a little. Great for those who can't micro units but love fast strategy

So RCT2 is very like RCT1, the layout was improved to (for me) seem alot more logically made. the ride evaluation system were changed, making it alot harder to make cheap rides that earn massive amounts of money. But some of the more common mistakes were less punished in RCT2 than RCT1, and RCT3. The game also strikes alot harder down on bad map layout, because the guests started acting as if they didn't know the park in and out, as they did in RCT1. The difficulty were also lifted by forcing you into either using entrance fee, and free rides for the entire game, or to use free entrance, and ride cost. and thats probably the biggest differences i found in the games, as far as gameplay goes. Overall i consider it the perfected RCT asfar as gameplay goes, but all the RCt games are very unique and are all worth a play, but this is the best one (according to me).