

It is not easy to describe this game, since it mixes several game mechanics. Simplifying a lot, I could say that it is a mixture of "child of light" with FTL. First of all, the game is not really a classic RPG, the game is divided into world, divided into rooms, so you must think carefully about which route to follow, similar to FTL. You can't go back and you can't freely explore the world, at least not in a single game. The combat system works in turns, in each turn, the order to playing character or enemy depends on the ability they use. The main mechanic is based on delaying the movements of the opponents, you can even delay them so much that they lose their turn. Plus the classic elemental damage mechanics, but with more appropriate names, such as heavy damage, or burst damage. If you have played "child of light" then you will have a very good idea of the combat mechanics of this game. The game is very well realized and I have not found cons, graphically it is colorful, you have good animations and a very successful pixel art design. Well made animated sequences, a story that fulfills quite well, in short, it has everything a good game should have. The only bad thing I can find is not a vanilla flavored game. This does not mean that it is bad, quite the opposite, but it may not be to everyone's liked. If you liked games like FTL or Child of light, you probably like this game, but if you are looking for a more classic RPG, you better look elsewhere.