Everything that's wrong with modern adventure games. If you hear someone describe why adventure games suck, the most common complaints are things like pixel-hunting and illogical puzzles. Add to that bland and charmless character designs, and less intuitive gameplay than some of the worst of the older adventure games and you have Runaway. Gabriel Knight 3 gets a lot of attention for having illogical puzzles and got credited for killing adventure games by Valve's Erik Wolpaw(Portal, Psychonauts), who at the time wrote at Old Man Murray. This was before the release of Runaway though. It would be a much worthier candidate if not for how thoroughly uninteresting and bland it is. When Runaway was released I was starting to gradually lose interest in games, having been mainly interested in adventure games up until that point. I bought Runaway feeling overjoyed that adventure games might not be a thing of the past just yet. Runaway helped me get over the fact that adventure games just weren't getting made as often as they used to. Sometimes I feel like this game was made solely to dupe old adventure gamers into buying it at a time when almost nothing else was getting released.