

Along a railroad you add buildings to either challenge or power up your hero. You have the choice to equip a few items with a range enhancements. Other than that, the game plays itself. There is also a bit of story that slowly unfolds, as well as a tech tree and card decks. Fun for a few runs at a time.

Labour of love by an indie team, which you can only discover by chance. If you like exploration, lose yourself in a gorgeous world. If you like stories, there are so many moments that bring you smiles, and sometimes tears. If you like puzzles, the game shines in its variety and creativity. If you like action, it has some serious fights especially in the later stage, while still being fair. If you dislike action, a little strategy can go a long way, and you can adjust the difficulty at any time. Though we probably won't see another game like this, <3 to the developers, and wish them the best.

Tips for beginners: Press Down when standing still to eat or drink or fill a bottle. If you would like, edit the save file, or install mods to get regen/bags/perks. Also, you won't be able to tell "3" from "9". Noita is probably supposed to be hostile to everyone, hardcore players and beginners alike. Unlike Terraria, Noita is all about destruction. Unlike Risk of Rain, Noita is slow. One misstep and you die, erasing hours of progress. Random luck makes or breaks a run, like a slot machine. Enemies have perfect aim, feeling like virtual rope jumping. That being said, the world is vast and the magic combinations are endless.

What I expected: The internet loves this game so much, sounds fun. What I got: Regretted playing in the end. MINOR SPOILER ALERT The 1 trick: What makes the game novel is the sense of being watched. Your actions are choices and choices have consequences. MORE SPOILER ALERT The bad: Much of everything else is lackluster. The puzzles, the controls, the maps, the pace, the graphics, the dialogs. Determined to be a good guy and not hurting anyone? Your end-game reward is a freaking bullet hell boss that takes hours to beat. Moral of the story? No idea. Thou must be a perfect person to the whim of all NPCs or else hell ya go? That will be too much of a sermon. The game contains a ton of easter eggs though. I'd rather wish the creator spend energy on the basics instead.