There are so many posts about the positives, let's face some negative points: Gameplay: ° There is no way to skip cut scenes as whole, just to the next sentence which is often annoying ° No level adjusted gear for the non story missions: it can happen that you go somewhere as a LVL 40 character, and then do a great find (some kind of stash) and then you find really nice relicts - however they would be useful only if you level was 10 or so... ° Variety of trophies: you can hunt down the worst nightmare boss opponent, however you will be disappointed by the trophy stats each time (they don't change, its always 5% of any) ° Fist fighting is ridiculously unbalanced, I wished I had a Joystick for it like on my C64 ° Most relics you just find in missions are way better than crafted gear, which makes crafting questionable (they often even look better) ° Running is faster than riding a horse, right.... ° there is just torches, dim light only - even though you find other way better/stable sources of light around (like laterns) you cannot pick them up and use ° after LVL 30+ I've stopped distributing skill points, because all my slots were full with maxed out skills - what's the point here? Technicals: ° the vegetation is very nervous, like there was a constant earthquake in the world not wind - sometimes this applies also to clothes, amulets etc. ° auto-Save engages after unsuccessful events, not just before them as expected (you loose a quest or fight) really strange thinking here ° there is a quick save but no quick load or did I miss something? Now this is what I remembered just in 5 Min. but there would be more - but I think CDprojekt needs more of such input to improve further.