I can't remember the last time I was so immersed in a game from the get-go right through to the finish. While this game isn't the longest, I definitely would not call it short. The four chapters provided me with around 4 hours of gameplay; But it's not just the length that counts, it's also the depth. I don't want to give anything away storywise, but this, aside from the supremely well-done atmosphere, is where this game truly shines. As an avid bookreader I couldn't help but notice a gifted writer's hand behind this game. There's plot twists, superb play with tension and even a nice touch of "meta" going on. Sound effects and graphics are top-notch. The '80's theme is well done, the music is great, the voice acting perfect. The story is engaging, surprising and exciting. The gameplay varies a lot between the chapter to keep things itneresting, but remains consistent nonetheless, making you use old equipment but sometimes also allowing you to walk around yourself. I want to congratulate the makers of this game. It was an unforgetable experience. I'm looking forward to their next project already.
I can't recommend this game highly enough. It comes with its own brand of artwork, a wonderful classical soundtrack, a great story and highly original game mechanics that makes puzzle-solving both a challenge and a joy. Some settings reminded me of Grim Fandango, and the general aura that was emitted by this game was just as mesmerizing. Will play this again.
The game started off as a creepy experience, where a malfunctioning radio, hallucinations and faulty lighting guide you through your first steps in an old-fashioned hotel room. You are trapped and need to escape. I'm quite the fan of escape-the-room-games, so this one was right up my alley. As with most games in this genre, it's pretty short. During your short stay, you'll be solving puzzles, using and combining (to a lesser extent) inventory items and traversing a pretty maze. The puzzles aren't overly hard nor are they abundant, but quite satisfying in general. The most difficult part is sometimes to figure out the sequence in which to solve them most efficiently. The main strong point of this game was the plot progression, as the room gets less scary but more mysterious. Playing this with headphones is a must, as the ambient music sets the tone perfectly. For those looking for something similar as The 7th Guest: it combines "puzzles", "exploration" and "creepy" much in the same way, but "The Guest" is much shorter and the puzzles are more innovative (yet easier) than its old-school almost namesake. And there's no B-actors involved, though the (limited) voice acting in this game is charming to say the least. I would recommend giving this game a go, but waiting for a discount might be in order given the shortness of it and the lack of replayability.