I have to wholeheartedly agree with TigerLord's review: TW2 has awesome story-telling and beautiful graphics, but in mechanics it falls way short of its predecessor. I don't want to expand on the points already mentioned by TigerLord (bad inventory system, pointless alchemy system, in my opinion worse and less dynamic fighting system), but there is one thing that really irks me: invisible walls. While in TW1 I could basically roam freely (outside of the city), the "open" areas of TW2 are full of invisible walls and insurmountable small ledges. Getting to a quest objective quickly becomes a frustrating game of "let's find the way the devs wanted me to go - which is the only one they didn't block", instead of the free-roaming in TW1. In the swamps in TW1 I could decide whether to run cross-field and risk a dangerous fight - but hope to find something awesome - or to follow the safer roads. In the woods in TW2 I can't stray more than a few meters from the path without hitting an invisible wall. This really badly breaks the immersion and leads to a lot of frustration. For me, it kills a great RPG and makes it into a movie where I am allowed to press the W key and kill a few enemies from time to time. A great movie, yes - but still just a movie.