Game-wise, not as much. In terms of a game for adventure point-n-click, To The Moon can't not even be called a game, it's more like the Japanese graphic novel style that drives story with dialog with light puzzle element in between. So it's where that one star is missing. BUT, in terms of flow of events, elements of story, the details of little things that was put into it, exceptional. It reminds you why you would cry while playing RPG with perma death in younger age. Limited 2D expression that force your brain to fill the gap and create the imaginative characters that you attach yourself to. The only reliable source to construct the character is tiny sprites and their dialogs. And did I mention the music and sound effects that happens on the right spot and right time like 95% of the time? And the music is good as well, the invisible pillar that also supports this game from falling into the mediocre indie bottomless pit. I would recommend this to people who enjoy the story elements and light puzzles. Dare i say that developer could just make it even simpler so people just want to get on with story won't get stuck at trying to achieve ideal moves. It might actually create a better story rollercoaster that have deeper emotional impact. I will wait and see what's coming in creator's next title.