

As of this review, Cyberpunk 2077 is as unplayable, or worse, than "The Elder Scrolls: Daggerfall" was when it came out years ago. I waited from September to March to buy Cyberpunk after hearing about how buggy it was. Got it on sale, and figured I'd give it some more time still even after that. Well, I finally tried to start playing it in May with a clean install of version 1.22. Initially, it crashed after about 10-20 minutes intervals, which got me through the intro and into Night City, but it increased to the point where it crashes to desktop after 30 seconds. This is a self-built Ryzen / RTX 3060 / 64gb ram / Seasonic Gold PSU / reliable HDD that works with the majority of games. I tried all the fixes I could find, but nothing seems to help. My solution was to uninstall it and play "Deus Ex: Mankind Divided", which also is in my backlog, and a similar style game, but is playable. I will try Cyberpunk again in a few years. It's been reported in the news that the devs abandoned bug fixes in favor of new content, so hopefully the modder community will fix it eventually. It's disappointing that a AAA game is left in such an unplayable state in the year 2021.
I really like this game. It's a fantastic job by an indie studio and so far I've had a blast playing it. It's a more colorful version of Zelda, mixed with a faint touch of Chrono Trigger perhaps, although the story is simpler and isn't anywhere near as long, but suits the game quite well. Game mechanics are good. They seemed clunky to me at first, as it's been a while since I've played a Zelda-type game, but I adjusted quickly. One thing to note is that the game doesn't handle max settings well, and does not scale them down on the fly to maintain framerate. The result is that if you set them too high, you'll find extreme lag trying to move your character or do much of anything. Not that big an issue as long as you're aware and dial the settings up gradually, rather than trying to dial them down. I was able to run it smoothly near max by locking the framerate to 30fps instead of 60 (I decided to opt for graphics over a framerate). I loved the soundtrack - it's really very nice and sounds amazing, has some good variety, but does get repetitive if you don't keep moving (i.e. staying too long in one place). Neither of these are major issues, but thought I would mention them to avoid others rage-quiting in frustration without giving the game a fair chance. It's not a particularly hard game, but it's some good casual Zelda-esque fun. Great way to relax. I look forward to the sequel. Best played with a xbox 360 controller.
I purchased this game when it first came out with very high hopes, being a lover of mythology. The interface was terrible, I found movement clunky and controlling units frustrating. I loved the box it came in, the artwork, and the game booklet. I'd really been looking forward to this game, but I couldn't get over its weaknesses. Major letdown.