So the marketing branch, Witcher 3, and ourselves raised quite a few expectations towards the game and unfortunately most of these have not been met. Even at the last few months before release we could hear/see about features, contents that never actually turned up in the game. My biggest problem with the game that it is not an RPG and that was my main expectation. The story is great, the characters are mostly good, with a few amazing one, and none bland or uninteresting. However we can't make decisions, the life paths doesn't really matter. You have a few dialog choices, but mostly of no consequence, in a few lines later the dialog is back at its original curse. Sometimes you may make a decisions, but it is mostly about doing/not doing something, seldom any of it have any impact at all. Often I felt in some conversations that I missed a quest or something because it doesn't make much sense or was just simply weird. The looting/modding system is a disaster. Pure immersion breaking with magic weapons with poision and fire dmg. And the player has to loot and change equipment all the time. A meaningful modding system for fire rates, different ammo could made this immersive, but having the same weapon do different dmg because you obtained it later is ridiculous. I ran around in a t-shirt because it has more armor than the combat armors I found. Upgrading stuff is too pricey to be used. But clothes or the lack of them doesn't matter in interaction so what is the point? The game feels shallow. I feel that some management decisions killed the creativity and lead to lot of cut meaningful content. I don't care about technological issues the engine will be amazing after some fixes, but the lack of deeper story, interaction is a problem, which might not be solved. Fallout New Vegas remains the (uncrowned?) king of open world RPGs. This game had and still has a lot of potential but it should have more depth.