

I refunded the game before getting to what are apparently the worst parts, but here are my main complaints: -Combat/Gameplay is dull & tedious First major fight took over 1 hour to complete. I'm not a fan of turn-based combat to begin with, but DOS2 was at least bearable. Larian's adaptation of 5e means you get an even worse version of turn-based combat that's even more boring. And no, barrelmancy, shoving people off cliffs, and shooting chandeliers onto the boss' head doesn't fix this. It just gives you a gimmick that makes you laugh once and then becomes tedious. -Companions The WORST companions I have ever played with in any game (real-life or video game). Completely insufferable jerks. "Oh, just kill them!" you say, but 1.) that only works if you're chaotic evil 2.) one of them has a nuclear bomb in his chest that explodes the entire game world if you do so (not kidding). -Atmosphere It's just not Baldur's Gate. It's a rehash of DOS2 with a paint of coat thrown lazily on top. Luckily I didn't get to the point where they butchered Minsc, Jahiera, and Viconia. They also used some crappy retcon from a WOTC novel that screws up the storyline. -Writing Typical larian unfunny humor and poor writing, but somehow even worse in this game. tldr: I was desperate for a decent cRPG so I bought that. But even to a starving man this is unpalatable.

Get this. I'm not a fan of the setting and I like games where you play at low levels, but despite that I have to give this 5 stars. The Good: Clear goals and storyline. I'm not into demon storylines but this was at least interesting and you get too invested in the storyline to care about minor details. Some of the party members are great, some are meh, but you get a diverse (in a good way: personality, backstory) cast to play with and there are enough good ones that you can leave behind the bad. Their mythic system is a genius idea for how to insert replayability and meaningful player choice without having to write a million different storyline plots to satisfy everyone. Major improvements in bugginess vs their previous game. I played WOTR in beta and while it was good, I was hugely concerned by the amount of bugs (and I normally don't encounter most bugs). They pulled off what few studios do though and made major improvements between Beta and release. The Bad: Cartoony graphics, less flexibility in terms of plot characters than their previous game. Less impressive storyline twists. Also, you're not going to completely change what story unfolds but you can change how it unfolds in many ways.