A good game, not stellar, not awesome, but good. Nice and rather original style - a post apocalyptic setting mixed with style of an enlightenment era. The story is... interesting, I guess? Some characters are underdeveloped and rather shallow, but after all I WAS able to sink in and feel the same weird immerse as with Gemini Rue or Technobabylon - that unique feeling when you start to undertand the world, it's rules and it actually helps to progress. The game is rather long, which is a very good thing, most puzzles are fine and rewarding, some are illogical and frustrating and some, especially near the end, are far too straightforward to be of any challenge. It's good for pacing, I guess, but some of them feel just lazy. I didn't really like the ending, but maybe it's just me. Whatever you did, it felt a bit out of character. But it's only my opinion and it doesn't really affect the game. Not the best of WE, but definitely worth playing. Now I'm waiting for another one ;)
Nice game. Short (about three hours long) and quite easy, story-driven adventure game. Nice visuals. Oneiric, magical atmosphere. Clunky gameplay. Riddles are somewhat repeatable and a bit annoying because of slow movement (but there are also some nice ones). After all, I recommend it, but you should wait for a discount. It's a very nice and touching experience but not really worth the full price.
It's... playable, but that's the best I can say. The storyline is similar to other sci-fi horrors (especially Dead Space). So we are exploring (again) a derelict space station. And we are not alone. Nothing original, but it's acceptable. The visuals are mediocre - this is one of the games with great looking screenshots, but once you play it, you see mostly crude animations. Hard to tell which elements are interactive, especially when there is no way to highlight them (I know it's a "late" standard, but still it should be present in a game from 2015). Worst part: the puzzles are weird and doesn't make much sense. There are some hints hidden between lines of multiple journals and notes scattered around the place, but it doesn't really help. You'll get stuck quickly, sometimes the game will tell you directly what to do, but your goals will often be unclear. Path to achieving them - even worse. Sadly, although I really liked the idea, I can't recommend this game. It had potential, and at some point was pleasant to play, but it's not enough.