I played on the hardest difficulty, and every battle but the boss' were fairly easy. Once I made a deck I liked Arc 2, that was it. The game should be far more punishing, but also make me look forward to upgrades or better cards. Eventually the battles just felt like a tedious waste of time. I really liked the idea of the puzzles, but most of them are far too easy. In the end, the battles and puzzles just take me out of the experience, I feel like the game would have worked much better as a VN with no battle, some good puzzles here and there yes. The economy is very unbalanced. On the hardest difficulty, way before the last arc, I had all upgrades done whereas I should have a super hard time upgrading most by end game. There is not one single time when I did not have enough soldiers to do whatever I needed, which makes it an absolutely useless resource. The economy being what it is makes most economy-based decisions worthless. We should be just like Meve, not know the outcome of most decisions, so that we do not base our decisions on whether we'd rather get gold/wood/morale. Morale has only 3 levels, bad, neutral and good, that's not enough, as if I'm already on bad morale there is no consequence of taking the low morale choice. I like how you can easily lose some of your top cards by making one decision or another, and wish most of the other choices were that impactful. We're often told how overnumbered we are, how letting them catch us doom us, yet we always crush them easily. There should be some cons for taking on more battles/longer to escape, etc. We steal from folks during the whole game and there are no consequences... I really liked the story globally, apart from: We have no super strong character, and we never gain a sizable force story wise yet we way too quickly become dangerous for the empire with no good explanation. All in all, I feel like this could have been an amazing game, but it's not, and if it was an ad for Gwent, well it's a failure...