Consoles need at least 15 games for just 2% success in the market. It takes no less than 15 clicks to produce 1 game. 15 * 15 = 225 clicks to make the baseline games for 1 console that will see around 2% market success. Want more success? 225+ more clicks, and you can bask in 4% market success. But by this point you just won't care about success. You'll care about avoiding 225+ clicks. This game expects you to do this every 30-40 minutes. Also, developing a "Big" or "AAA" game takes roughly as long as a console lasts on the market, so by the time your Big/AAA games are completed and ready to publish, your console is obsolete, and the market has been completely replaced with better consoles and better games than you offer. Pretty sure they gave up on this game in mid-development, and just threw this piece of junk together for a quick buck. Fundamental flaws everywhere. I would expect this from an early beta preview, but not the final game. This game is $15.99, but not worth $1.99. Avoid this cashgrab.