I rate it higher than I enjoy it. This could be so much more fun, but most people are dead set on "this is a great game because it's difficult and it makes you think". Same was said about, I dunno, Dark Souls. But aside from the type of game, the real difference is walking/running and overall approach to dealing with encounters: if you don't have proper gear, you either have to cheese a lot or, you have the gear and it's made trivial. It's supposed to emphasize the ideology of preparing for something. Except the game has two things working against each other: limited storage and lots of small things that helps with different types of enemies. You're supposed to organize and haul only the necessary things, but it's made meaningless because there's lots of different enemies, packed in small/medium sized maps. It feels weird to prepare for a small dungeon like you'd prepare for a whole journey across the continent. Really, all that wouldn't be that much of a bother if there were more ways to move around faster. Funnily enough there is one way: die. Unless you choose hardcore which gives you a chance to die, if you're downed you will have a scenario that depends on the zone and where in the zone you are. From getting rescued and given help, through being left in the zone's town to getting kidnapped by monsters where you need to get out. Which sometimes make you move quite far - good in first 10-20% of progress in the zone, later on it's a nice mechanic. Overall, I like minimalistic approach to skills, no experience, small passive bonuses - but it feels stiff. And I mean the whole thing. I wish more games had moving combat rather than "stand still and do an attack while watching the enemy do their attack and you can't really do anything at this point". Still, it's a fun game overall. I recommend speed hack for walking. Because there's a lot of it.