Everyone claiming this is a "Diablo clone" has no idea what they are talking about. It plays NOTHING like Diablo aside from the fact that it's an action-rpg from a topdown isometric view. Beyond that it is an entirely unique game. Where to even begin... For starters, the single player and multiplayer are completely separate games. Each single player class is an entirely different story, which takes an entirely different path. And since the single player is it's own thing, it doesn't feel like you are "solo'ing a multiplayer game" much like Diablo often feels. There is no grinding the same area/boss over and over again, reloading the game to find everyone magically respawned even though you defeated them. To me, this makes the single player stand head and shoulders above Diablo. It also has it's own unique fog of war system, and movement system which includes jumping. There is far more emphasis on skill with both movement and targetting of your skills than there is in diablo. Diablo is more or less just a grind-to-win game where you level up your character, make an effecient build, hope to get lucky with items and then put it on auto-pilot. Nox is nothing of the sort - once you complete certain elements of the story it actually (gasp) affects the single player game you are playing. The towns are actually towns instead of just staging areas, and the quests are much more involved and the main story is much more deep than diablo. The spells are just ten times as innovative as well. I've yet to play any "hack and slash" style game that did spells as well as Nox did. I won't touch too much on the multiplayer seeing as I found it to be a bit weaker than the single-player, but the one bright spot was that it featured a "soccer" mode that was far ahead of it's time, in fact no game has really captured the style that this mode produced. Maybe rocket league, but that's about the only thing that comes close. All in all this is a great underrated unique game.