

What made this game an major eye-catcher when it came out, that it was among the handful of games which worked perfectly well with the LCD stereoglasses back in the 90s, and it did that perfectly well. The same game looks radically different (much better) in 3D. That was the old setup, when the glass was hooked to an interface which plugged into the printer port. I have experimented with a USB-25 pin printerport interface, and although briefly I got it worked, but with significiant loss of switching speed (within DOSBOX), then I gave up on the project not having enough games worth my time to bother. But I think theoretically it is possible and perhaps if the GOG team would experiment with it, perhaps they have more technical expertise. This hardware setup sometimes appear on Ebay for nearly nothing, yet back then provided a still best 3D, which is a mind-bending experience on a PC, if set up correctly. If the GOG team wouldn't find LCDBIOS (which is needed) I would gladly share mine for free.

I don't wish to tell what others already have, just one add-on to those who are interested. Magic Carpet is also among the very first games which also works in true stereoscopic 3D. Back those days one could only use those red-cyan glasses, but for almost the first of its kind, I was truly impressed. I don't remember whether it would also work with LCD stereoglasses (a.k.a. shutter glasses). Otherwise it is a very challenging game.

I bought UAKM (Under a Killing Moon) back in the 90's. I am very picky what games I buy or play. So picky, that during the 80's, when I didn't find a type of game I wished to have, I wrote one (for the Apple II line computers) and it was published by MUSE Software (Intellectual Decathlon, you can find it on Wiki). I wrote it just for the heck of it, just so I will have such a game, not for the money. That's how picky I am with games. UAKM is better than good, it is outstanding. Most other writeup here described already most of the positive aspects of this game. What I would like to add to it is that this game have an atmosphere, a kind of feel what makes one to wish to be there. In the game. Wish to be part of the game. Because that's how I felt when I played UAKM. And that is a huge positive plus. In these days games are lousy. They are faint copies of the copies of the copies of some great original back in the 80's and the 90's. What improved of course is the computer technology, the graphics quality, but not the games themselves. UAKM is a true original. It is of course an adventure game. Many other reviewers already mentioned the fully 3d environment, the "no pixel hunting", the outstanding built in help system, the easy enough to play without aggravation, but difficult enough to be a real challenge. Because if you resist using the help system, it is a real challenge, but the challenge is always logical. No stupid "gotcha" situations, often used by adventure creators. Tex Murphy, the main character is from the future, but totally based on the past, from the first part of the 20th century type detectives. A huge plus: he is funny. Very funny. You click on virtually anything, even if the object has absolutely no role in the game, Tex will give some very funny remark or comment. Thus even the "wrong clicks" will produce a huge entertainment value. There is no "timeout", no matter where you click, you either make progress in the game (find an important object, etc.) or just being entertained by Tex's remarks. The story is unique and outstanding. An unknown, unimportant, down to earth guy, who barely survives in a post WW III imaginary situation and scenario, by progressing scene to scene ends up saving the world. And there is no brute and artificial transition, it just happens that way. I personally loved the music, always perfectly fitting the given scenario. One thing I disagree with some other reviewers, I thought Chris Jones is an excellent actor, and made a perfect Tex Murphy. Both his looks and his voice perfectly presents the character. The other characters are very well played as well. And because of that, one quickly becomes (the player) sort of "part of the story" or rather wishing that. I sure have. No matter how long it will take for you (the player) to finish this game, it won't be perceived as a waste of time. UAKM is totally entertaining and worth every penny. I found GOG after attempted to play UAKM after finishing it 14 years ago. I tried DOSBOX, but I couldn't find the settings under which it worked with my original CDs on my Vista based computer. It was fantastic not having to bother with swapping the CDs, it was fantastic that it worked without a glitch, it was great not having to wait for loading the scenes, because today's computers are much faster. So, no matter who you are, whether you played UAKM back in the 90's or not, I highly, very highly recommend to get this game and immerse yourself in the outstanding atmosphere. Once you finished it, you will rush back and you will surely get the sequels, Pandora's Directive and the Overseer. If other adventure games were as good as these, perhaps the genre wouldn't have gone out of fashion.