

The game is visually beautifull, emotionilly deep. Decisions really matter and have real consequences, major game studios should learn a thig or two from this. Not for people expecting combat. Soon to get every line of text fully voiced.


There is still a few bugs but what matters is the game is pretty much unbalanced and some important quest lines are not finished.

We were promised an RPG and this is not an RPG. - There is no skill checks on dialogs, no posibility to get different outcomes from misions, they just add flavour, everything is too linear. - There are no cutscenes beyond the couple first misions and only one implant cutscene for eye/hand, rest missing. - Lifepaths removed, few dialog lines no matter your origin then a 6 months gap cutscene lol. - Braindance missing beyond a couple misions. - Tech skill tree is a joke, granades? seriously? where are the drones, droid swarms, decoy...? - Poor crafting & itemization system, nothing interesting, food needs to be gone or be fixed. - Confusing UI, there should be names for vendors/fixers/riperdocs on the map, you can not tell if a mod is meant for ranged weapons, melee, armor or an implant. - Too easy even on hardest mode, just overlevel and enjoy an easy ride... - Cyberpsycosis/Humanity (tarot?) system missing. - Not enough "miniboss" figths. - No minigames (gwent style). - No metro/train travel system and no random encounters. - No radio stations system (to tune OST selection). - Not enough rain/polution vapour/dust weather effects. Come On CP-PROJECT, you can do better than this !