It's dawn of war, which is a phenomenal but elderly game. The basis is still rock solid and it's a fantastic wh40K RTS that plays differently to all the other sequels for reasons only relic can explain. the game is fun and there is still a very active mod community around Soulstorm. In terms of modding, please ignore those who say mods don't work as they very much do. Compared to steam it is not currently as good for Soulstorm mods in that specifically the mod manager application is designed for steam so the fog of war cannot be turned off. It also does not work on the DVD original copies. To be very clear here - this is absolutely not a GoG problem, it is not a scam, it is just the way the 3rd party application works - Perhaps the creator of mod manager will fix this in time, but who knows? I had to manually use the large address awareness (LAA) from moddb patch to alter the exe file manually to allow it to be a 4GB executable and not mod manager. You still get enhanced camera zoom, but there is fog of war as that's defined on the map itself. You could potentially remove all of these manually if you are playing either with friends or solo, as then map compatibility across the internet is not an issue. Alas, all hopes of this being a 64b version have gone, and ultimately at the time of writing if you want to play the mods then the better bet is to get soulstorm for £3 when it is on sale as a standalone product on steam.
I only bought this for singleplayer so whilst you should be aware of the multiplayer issues they are not a factor for me. Simply, I don't think SoR4 plays very much like the old ones. It's a lot more about juggling and combos now, as per the trailers to be fair, but means they tend to be strong and tedious. The enemies tend to be quicker than you, which is annoying and a lot of them have very long ranged rush attacks. Some can hit you when you are down and then juggle you - on one boss I repeatedly lost half my health when I got knocked down as an enemy would launch me from the ground and I would be juggled helplessly. A part of this is the AoE desperation move no longer really works as an emergency move. It gives you invicibility when doing it, but cannot be fired off when being hit so you have to do it before you really need it, or used offensively, but it does not feel like it works properly. Bosses all have their own invulnerability crutch powers normally combined with a rush move and I guess the only way around this it to launch your AoE move at the right time? I don't know, but they aren't very fun. When enemies start blocking your regular attacks as well, it just feels a lot clunkier and awkward than Streets of Rages 1,2 or 3 especially as you now can't close down enemies as they throw out jabs when you get near, so unlike the games of old you can't easily walk in for a grab. I do like that you can throw a weapon at someone's head and catch it on the rebound, that's cool. The graphics, whilst not a style I really like are nicely animated, so that's a plus. The music is completely forgetable, which is a real shame given the talent behind it. It's cheap, but sadly the real competition is streets of rage remake, which is free and with all the many options always going to be more like the SoR of old. This is a modern take on SoR and comes with changes that don't gel with me - it might have grown on me, but I'm not really itching to play again to find out