Thoroughly enjoying myself playing this game. I've bounced off of previous Larian games but somehow the formula mixed with D&D just plain works. Stuffed with gorgeous locals, excellent voice acting, and enough decent writing to keep me wanting more. As a busy parent I thought I had given up making time to play anything, but somehow the hours keep creeping up on BG3. Lots to enjoy here for CRPG players, D&D lovers, and Larian fans.
Every inch of this game is wonderful. From the quirky rich story chock full of subtext, to the hilarious animations of the characters as they react to each other and the world. This was clearly a labor of love and I love it. Playing this game is like stepping into a richer better life (sometimes scarier!) It plays like childhood, real childhood, not the sacharine ersatz story sold to us by advertisers. Great for coop in particular.
Do you love mechadendrites? Do you believe that the flesh is weak? Do you have the iron in your soul to defend the Imperium and drive back the Xenos? Well, fine tech-priest, I detect satisfaction and pride from my emotion chips. Turn your hand, claw, dendrite, servo-skull, and/or power-axe to this fine outing upon a Necron benighted world and strategize your way through the foul xeno infestation. ** ** ** ** A solid outing with good atmosphere, decent voice acting, some genuinely well written genre dialogue and enough strategy to sink your teeth into without worrying that any will come out. I'd almost say it was... casual strategy. Which for me is wonderful. Mechanicus doesn't waste your time and has plenty to give. Remember young tech-priest, hit space-bar in the mission select screen after your hit 10 awakening.
Works fine on my Windows 7 64-bit. Doesn't have trouble with multi-monitor setup either. Game itself is very familiar since I played the original DOS version way back. A lighter management game which is what I was looking for. I never enjoyed the more "realistic" successor games. For me the thrill was in connecting new cities and imaging passengers and mail finally being able to ride in style and comfort. Maybe I'm still missing where it is, but I miss the old station view and all the individual upgrades you could make to individual stations. Its more than worth it to see all my old familiar engine friends again! Looking forward to letting my 7-year old lose on it to see what he makes of it.
Unavowed balance itself nicely between crisp well written dialogue, gorgeous rich art, and a deeply respectful design. Respectful of what? Respectful of your time. Unavowed manages to hit a careful target of satisfying puzzles with just enough difficulty to provide satisfaction without hair pulling or internet lookups. Even better, the story is told in chapter-like segments so you never get overwhelmed with options, clues, and missed pixels. It also lacks the "walking back and forth slowly" of too many adventure games (double click on transitions). True, the game is a little "easy." This hardly bothered me. The charecterizations and dialogue mesh so well with the artwork that I just had a great time being there. If you like a well written vignettes, good pixel art, and/or easier adventure games you'll be well served here. Sure, there's more to it. A great premise, delicious murder-mystery setup, and magic. I'd love to spend more time in this world and see the characters again. I must have some more Wadjet games I've forgotten to play somewhere...
A sweet taste of Metroidvania. Jump, hit, puzzle a little. Circle back for some goodies or point yourself forward and run through. If you're playing on Standard and are used to these sorts of games you'll have relatively little trouble and generally enjoy everything. No puzzle is too long. A close calm look at each boss-fight takes it from infuriating mystery to clever satisfying tell-response-win. Very few of the puzzles and boss fights seemed unfair, unclear, or plain punishing. Every time I got stuck I just took a breath, thought through the available actions and tried again. This game is probably too easy for hardcore players, and too hard for total novices, but just right for this very tired Dad. And pretty? Yes. Pretty in the way you remember the games from childhood but actually a little better than they really were. Lots of solid animation on characters and a strangely engrossing plot despite being presented in rushed snippets. Playing as Sunflower was a joy and I wish I felt this happy being a character more often. Gave me the feelings I hopped from Owlboy but somehow missed.
A solid sequel; and a fun and casual RPG. Friendly pixelated graphics matched to primitve 3D paint a cheerful picture of the turn of the millenium gaming while solid and sometimes even witty writing hits easy targets for gentle laughs. I wasn't sure how old to feel when I got virtually all of the jokes and references spanning a half-century of science fiction tropes and luminaries. The game itself is relatively forgiving though you'll be a little stumped for a while if this is your first outing with Pen and Paper or if you're a bit rusty on the conventions. Combats are just varied enough and the skill trees are simple but satisfying. Good combo sets feel rewarding and enemies aren't specifically built to break the good combos. I'm not sure if it is because of the post-launch shakedown but I had no difficulty staying well ahead of the difficulty curve level-wise (I ground a fair bit in the beginning and then story XP kept me leveling smoothly ahead of the fixed story missions). This was great for me since as a parent I have limited time and patience for punishment. If you're still here: advice if you catch any release bugs: send a report, and quit to menu and try again.