- bad performance - still game crashes - bad handling - boring lore telling mechanics, get rid of the stupid password mini game - bad balancing - in the beginning high, at the end low difficulty watch a gameplay video before buying
Nice graphics, beautiful music and a gameplay, that can drive you crazy. You captain a small cruiser through space and civil war, Always on the run, always under preassure and always the slave of RNG. Get used to frustating series of deaths, where the game throws anything at you what it gots and no skill level will save you. You die, a lot. And that is what keeps the the gameplay fresh, you never know whats in stock for you this time. But this RNG driven gameplay costs FTL in my opinion the 5th star. After dying 5 or more times in the 1st sector against completely overpowered enemies, well its getting a bit old. The game still has balancing issues in normal and hard mode. Because winning does not feel like skill, more like luck and good RNG. Its like winning against a nice looking excel spreadsheet.