There are naysayers here whom discount this game as a bad game caught within the transition period between RTS's in 2d and 3d. By modern standards, they're more right than wrong, but by the standards set at the time of this games release, this was a large leap forward. This game came around when the two big names for RTSs were "Command and Conquer: Red Alert," "Starcraft Broodwar," and "Warcraft 2 BNE" were simply what dominated the market. Released near when C&C Red Alert 2 was, this game tried to innovate in different ways than where Westwood Studios and Blizzard Entertainment went. Instead of going for upgrades in the 2d environment, they transitioned into 3d. They kept the familiar interfaces and mechanics of RTSs in that day. In modern RTSs, it's all about the attack, but here; base building is equally as important. You build fences, turrets, and AA while managing power instead of unit supply. Without those fences and turrets, a small handful of units can slowly decimate your production, farming, or tech tree with little you can do. What you don't hear is how well they ported the type of AI for your units and enemies had, Matches felt on par with the 2D counterparts. This does lead to occasional pathfinding issues, additional micro of units, but that was part of the game back then. At times unrefined, I still find this to be a gem here on GOG. 4/5, as this game is not timeless, but still a cut above the average.