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This user has reviewed 3 games. Awesome! You can edit your reviews directly on game pages.
Torment: Tides of Numenera

Old cake with too much cream added.

I think it actually should be 4 or even 5. For someone who didn't play P:T and likes great stories. But expectation were too high, and Planescape was too great. It feels like they were trying too hard to create another P:T. And at the same time - not hard enough. You know, it's like when you make a perfect cake with the right amount of cream and nuts. And everybody goes crazy about it and says "wow, this cream is great, and nuts are cool too", and cake becomes a huge hit. And then you have to do another one, and decide: "They liked cream and nuts. So, I will make a new one with even MORE cream and even MORE nuts". It doesn't work that way. It becomes something overly nostalgic and worse in general. It's not THAT thing, and not something new either. It's something in between, and it leaves you feeling lied to. The story is rich, but it is so similar to P:T! You are kind of immortal. Again. You don't remember a thing. Again. You have no name. Again. Some shadowy thing hunts you. Again. You remember stuff about your past life during the game. Again. You have a tattoo and it matters! Again! "Crucial intriguing question" is being asked in the game. Again! Like a rock band that copies your favourite rock band. You listen, it's good, but meh, you already heard it. WHY?! Why do that? Do your own thing!! Come up with something new! Story in P:T was so great because it was fresh, new, intricate, soulful. Now it is intricate, but not fresh nor new. The game feels like a museum. Things you encounter in the game are cool, but they somehow do not add up together, do not create the World. People are standing there waiting for you to talk to them and to tell you amazing things. Strange objects seem like placed there for your amusement. It's bad for immersion. It's TOO much. In P:T the world seemed alive, because the storytelling was balanced (except in the end). Guys. The game is great. Thank you. I will probably play it till the end. But next time... :) Please, next time, if you want to revive the good old CRPG genre with great storytelling, do something new. Use your talent to explore new territories and dig new mines, tell new stories. Not the old ones you already did. Feels commercial. P:T didn't feel commercial.

353 gamers found this review helpful
Pillars of Eternity: Hero Edition

Boring and unexciting.

Disappointed. I'm a fan of Baldur's Gate and Planescape, and I replayed those for several times. I expected Pillars to be a new but good old classic experience. And It's kind of is... Except it is boring as hell. Seriously, I honestly tried in three times now, but Defiance Bay ruins it for me every time. The first impression is good: beautiful environment, classic RPG vibe. But as you go, it feels kind of forced on you. First 5 minutes are good, but then you just always expect something exciting to happen, but it doesn't. Everything is grey and boring. All characters speak in monotone, emotionless voice. Voice actors just don't give a shit. Gaining experience and advancing levels does not excite as near as in excited in BG or P:T. Because nothing changes. Magic spells are hard to understand and seem like have too complex characteritics. These backers-created characters (who look cool and you "see" their stories) were really a bad idea. Because they REALLY seem out of place. The break the fourth wall immediately. It's just plain stupid: in overall emptiness you see bunches of cool looking guys with cool names, and they just don't matter. It drains all the excitement of real in-game characters. And again - Defiance Bay ruins it for me every time. You know, it's a big, most important town. And it just seems DEAD. It's like half done. Empty streets. No one says anything interesting. You know, you are a Watcher, and it's the main mystery of the game. Who is a watcher? And then in the most important city you go to the very place where watchers and souls are researched... and there is no one to talk about it!! In every big exciting city building there is this empty characted who says "what is this place" and gives a quest. Remember Society of Sensations in Torment? Or just the streets of Sigil? I know it's not supposed to be like Torment, but's hell, it's not even 1% of it! It's like they were not even trying to make the world live.

40 gamers found this review helpful
Planescape: Torment
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