One of the last great, gritty shooters, Sin was a little ahead of its time with its over-the-top storyline, great cast of interesting characters, varying locales and ass-kicking arsenal. It's almost as great as I remember. Even the old custom maps made by the Sin Community still work (if you can find them). Pulling my tests and tutorial maps off an old hard drive, I was surprised to run through map I hadn't seen in almost 20 years. Sins scripting language was powerful at the time, giving modders control over lights, doors, AI, shattering glass and even complex moving machines. Sin isn't just a game. It's a glimpse into gaming history. It's a technological feat, when 3D Graphics Accelerators were uncommon and games still supported software rendering mode. Maps were brilliantly designed with sub-500 world poly counts, to keep framerates consistent. Multiplayer wasn't new, but Sin brought a new meaning to deathmatch. Even if you don't intend to play through the entire game, do yourself a favor and look up the old cheat codes (yes, they still work). Skip to various levels, superfuzz to god mode, give yourself infinite ammo and blow the crap outta everything. Cuz thats what this era was about.