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Legend of Grimrock

good ideas, but tedious and even boring

It was fun initially collecting clothing, armor, food and weapons, and assigning them to the most appropriate team member, the game quickly became very tedious. If you go very slowly and painstakingly check every wall, you may find all the hidden buttons you are supposed to, but you'll starve because there is a very limited food supply. (When you're starving, battles are still quite doable but are about 5 times as tedious because your attacks are very weak.) I ended up using walkthroughs to save time and starve less. Some of the fighting challenges rely too much on luck: if you're lucky, the slimes will leave enough of an opening for your team to slither through and maybe survive the fight. Otherwise, reload the saved game 12 more times until they do, then save again mid-fight to try another 12 times to capitalize on that one chance at victory. Tedious. Some of the "puzzles" are rather obscure to figure out, so trial and error becomes necessary, yet they also rely on very precise timing/execution, which is a frustrating combination. Overall, I found the concept and much of the gameplay design to be creative and interesting, but the package fell far short. I quit the game after 6-8 levels.

4 gamers found this review helpful