I liked this game for the first 4-8 hours. I was very attracted to the challenge it presented. Then I became bored and frustrated by its random nature. This is both a point in is favour as it is a bad thing. Randomness keeps the game re playable, but on the other hand it makes it...well...too random. For example, you might be trying to build an offence oriented ship, but traders sell random items and appear randomly in the map. If you can't find something or don't have the cash at the moment you get stuck with the weapons you have and get destroyed by the 3rd level. Nothing you do can prepare you for this, since the next trader may sell completely different stuff and there is no way to backtrack. I also feel the game needs a "true" normal difficulty: easy is too easy (and boring by way of not being challenging) and normal is actually too hard. You might play a great game and still lose horribly (and once you lose that's it, game over-permadeath). To some that might be great (and I guess it's what roguelikes are meant to do). To me it was frustrating and made me quit the game and never come back. The game felt like it was constantly dicking me over.