Congratulations! I found it quite immersive, even though I did struggle navigating Night City. The open world is mostly a, though with a lot of love to detail, painted facade. And even the locations marked as "Explore" are a bit disappointing, because there frankly isn't anything to explore. No interesting conversations or anything. So being able to interact with Night City, beyond the quests, is something where the realisation isn't that close to its potential. Because - and now back to the positives - you can feel the love and hard work people have poured into this game. The whole "makeup" of the city, with the weather, the streets, the people, the different fractions, is just a beautiful scenery. It really transports you into this different world. Having watched the Edgerunners TV show even amplified that. Congratulations on that! That was an amazing decision. But what really caught me off guard, are the main NPCs: their personalities, their background stories and there emotional involvement in Vs life. I was sad when Jacky died. I was said when I couldn't continue building a relationship with Panam anymore (by the way, that was the biggest letdown for me: it doesn't make senses, that I simply can't interact with Panam and all the other main NPCs anymore, after the quests are done.) These characters grow on you, or at least that's what happened to me. Having finished basically all the quests and two endings so far, I spend like an hour, wandering through Night City, having a few exchanges with gangs and kept on hoping that somehow that would be something left to discover. It was a strange feeling, like a ghost, that nobody is bothered by but definitely has no reason, no purpose to stick around anymore. So, congratulations again to CD Project Red. I can only hope there will be another Cyberpunk in the future. And what I really wish for, is longer lasting relationships with these NPCs, that I connected with during my adventures. Cheers!