Click on things, wait for dialogue. Walk around SLOWLY. Wait for more dialogue. Click again. More words. Go somewhere else. Level up however, doesn't matter. The story unfolds. Bonus play: are you a racist OR a communist? Long meaningless backgrounds. Walk again. Eventually click on the right dialogue. The story progresses. Unimportantly. **I guess for a lot of folks, this is a clever way to enjoy a story. For me, it wasn't, and I enjoy very slow-paced stories if they're well told, even something like Karl Knausgaard's loooonnnggg books. Perhaps it's a good choice for people who don't read at all? But if you are versed in books as well as games, this is a fourth-rate iteration of literature. As games go, it lacks one. There aren't really any challenges or puzzles. You level up merely by making dialogue choices, and almost none seem ultimately wrong. Instead, you assign a point here or there without much effort or effect. Then, the next section opens. It's super boring. Unless, I guess, this is your only exposure to storytelling?