This game is a great example of what can be achieved when a developer has the right combination of creativity, competence, good planning and no publisher interference. The game plays a lot like fallout 1 & 2 but stands own its own and even surpasses those titles in some ways (eg: combat and exploration). Pros: - Deep character development system: The stats, skills and perks are tightly integrated with the game mechanics (combat, exploration, stealth) - Combat system: Turn based combat that allows a variety of different builds to work. The tactical options expand as the character develops. Requires players to think through encounters. - Innovative new XP system (called Oddities in the game) that rewards exploration and discourages grinding. - Excellent atmosphere, that is well suppored by the sound and ambient music. The visual themes also support this well - Consistent gameworld - The towns & NPCs are "realistic" within the framework of the world. Similarly, how the PC affects the world is consistent within this framework. - Many role playing possibilities and late game C&C as the player encounters different factions - A LOT of content and replayability for the price Neutral: - Story is grounded within the reality of the world. Don't expect "epic" questlines. While this is a positive for me, many people may consider this a negative. - Graphics wont win people over. Cons: - The font scaling is off and is tiny at high resolutions (eg: 1440p) - in those cases, you are better off using 720p and scaling to your desktop resolution using your GPU. - The first series of quests and starting area is pretty linear and can get repetitive (especially if you keep restarting new characters). It can take 4-5 hours to resolve the initial main quest to open up the rest of the game. In my opinion, only minor gripes plague the game. This is the kind of game that needs to have enough commercial success to encourage other developers follow suit.