I'll be honest, I really wanted to like this game. Had super high hopes going in. Heard a lot of good things about it. While the game starts off strong, with indescernable messages left on the wall, creepy island locations that made me froth at the mouth for more, it quickly became bloated on its own self worth. What the game offers in terms of visuals (which are nothing short of stunning) are quickly taken away by a non existent story and highschool grade poetry. But that kind of thing may be what you like. If not, at least it's short.
Firewatch is a birlliant game for a very specific audience. At it's core, the game is about relationships under extreme stress and how people react. If you've ever had a loved one that has suffered from an illness, run away from your problems, or have been misunderstood, this game will hit particularily hard. It's important to note that the game is written like a hard-boiled story like "No Country for Old Men" in which things happen like they do in real life and it doesn't guarantee ANYTHING. It knows what you're expecting and it DOESN'T give it to you. Want to feel good about yourself? Tough, this isn't the game for that. Want everything to have a grand payoff? Super tough, cause this definitely isn't the game for that.