

And movement control implemented very well. Just demanding a little training at first. But then... the discovery of so many things, secrets, tactics... until the end of the level. It was a a completely new kind of shooter like Wolfenstein was a first 3D. But you needed a good 486. It worked fairly with a 486sx/25MHz (if you had 8M)... but it would fly with a 486/50MHz. Version One is better to get the grip on the theme. You go until the end, again and again until there are no more levels. Version 2 is nicer and more realistic, but also a bit too difficult (wich is not well scaled in some levels). Never tried version3 because of that. Maybe now!

And movement control implemented very well. Just demanding a little training at first. But then... the discovery of so many things, secrets, tactics... until the end of the level. It was a a completely new kind of shooter like Wolfenstein was a first 3D. But you needed a good 486. It worked fairly with a 486sx/25MHz (if you had 8M)... but it would fly with a 486/50MHz. Version One is better to get the grip on the theme. You go until the end, again and again until there are no more levels. Version 2 is nicer and more realistic, but also a bit too difficult (wich is not well scaled in some levels). Never tried version3 because of that. Maybe now!
And movement control implemented very well. Just demanding a little training at first. But then... the discovery of so many things, secrets, tactics... until the end of the level. It was a a completely new kind of shooter like Wolfenstein was a first 3D. But you needed a good 486. It worked fairly with a 486sx/25MHz (if you had 8M)... but it would fly with a 486/50MHz. Version One is better to get the grip on the theme. You go until the end, again and again until there are no more levels. Version 2 is nicer and more realistic, but also a bit too difficult (wich is not well scaled in some levels). Never tried version3 because of that. Maybe now!

Back to 1991: There was a Game played in BBSs through FIDONET. It was a multi-player game, usually a round a day. You connected to the BBS, called that Game, and made your moves, colonization, spying, combat or posts to some player to make a temporary alliance. This game was named ESTERIAN CONQUEST, with as little as 4 players, 9, 16 or 25 (with similar progression of star systems). I found a review of it in an old e-magazine at http://www.textfiles.com/magazines/BTN/btn032.txt Version 1.50 was being played and I ear about a PC-Game that was based on this BBS-Game. Some things could not be copied, others could be added. Same patterns, similar experiences, different tastes. Both games seem the same, but are not. ESTERIAN, becomes complex in it's simplicity. Orion 2 is more like CIV, simple in the complexity. Orion 1 in between, but lacking multiplayer. Each is unique in the same kind ESTERIAN started!