

but clunky to get it through. It's easy to get stuck on puzzles that are not fault of the player, like "Follow the sound" when there is no sound to follow. Instead of discouraging others trying it with long list of other problems, there's actually a type of audience I recommend this game for: other game developers. Write down all the small annoying things you'd do differently, but also all the positive things you find interesting. I promise you'll learn at least ten things what to do and what not to do, probably being better investment of your time for making a successful, actually playable and enjoyable game, than learning something niche and cool from YouTube tutorials. TLDR here is as you may guess, good graphics does not make a game good. Having enough test players and listening their feedback is the key.