The details, scenery and art design are delightful. I would highlight Hob as a really fun puzzle-platform game. The puzzle elements and mechanics of the game become more complex as we progress and increase our strength and skills. This is the most prevalent, but it also includes monsters scattered everywhere that we must eliminate (of configurable difficulty, but in no case campy or tedious). In any case, the fights are not the most decisive thing, if that's what you like. The game's narrative and story unfolds without words, which makes it very special, not in a bad way for me. But the story is not something very developed, original or complex, for those who value this. I appreciate that Hob doesn't offer a bombardment of stimuli and allows you to play at your own pace, enjoying the charm of the graphics or speeding through the jumping - or checking every hideout for new resources. You may feel lost on the map and in certain alleyways, but if you get stuck keep exploring and moving on to other places - you may need that exploration to move forward.