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Hellpoint

I really wanted to love this game...

...but i can't. To be honest, I am glad i didn't buy it. This is my experience in first 5 and half hours. I am at point when I'm forcing my self to play the game. Game does have big potential, but for me, it falls as flat, repetitive and buggy due to terrible combat and map-maze-like design. This game by look gave me fantastic feel and atmosphere that mesh Dark Souls and Dead Space. Definitely a good vibe at beginning, but unfortunately, it loose it's charm after first hour due it's own repetitiveness. The biggest problem i have with this game (so far) is combat (witch should be soul of the game): - Attack often don't register hit or simply go trough enemy. Lets say about 1 in 4 attack. They also feels very clunky and impreciseness. - Enemies or Boss sometime attack straight out without any moment to react. - I found some attack weren't possible to dodge (ex. Ozyormy Goija have leap attack from across the room that will hit me 100%. Even if I'm in dodge animation sequence). Some regular enemy do similar stuff (ex. Melee Thespian sometimes just show finished attack animation and you already taken damage just by getting close to him). - Enemies can sometime hit you even when clearly there was no hit or when you are just out of their range. - Other times they move/attack extremely quick, witch makes super-hard or maybe impossible to react. I'm not sure if this is by design, but it can mess up the camera when lock-on is active. - Some enemy will stuck you to the wall just by getting close to you. This is especially problematic when there is big enemies in tight spots or small corridors that will stuck you onto wall as soon as they get close. - All weapons so feels weak or useless. Some weapons don't get stronger even if i raise stats for them. Bug? - Hardest enemy so far ? Camera combined with level design. - Poorly explained everything beside controls. And so on. I tried to describe at best i can.

3 gamers found this review helpful