

I've made it to chapter 5 Old Skies and am enjoying what it has to offer. Unlike most adventure games, Old Skies doesn't give you much of an item inventory. Puzzle solving is more about paying attention to conversations and other clues. Then using them to guide branching interactions. With that said, you'll still be picking up occasional items to solve more traditional adventure game problems. The story is also on point. The first few chapters are stand alone stories setting up the basics of the Old Skies world. Things then come together to a deeper meta-narrative starting in the middle chapters. I was expecting the larger narrative to focus on monopolies and manipulating time to benefit the rich. But, fortunately (in my opinion), the story is more personal than that. Emphasizing the psychological and physical impacts of being a time-manipulator-for-hire. With a balance of melodrama and light humor. I have a few more hours left in Old Skies and am excited to see where it goes.

One of the best adventure games I've played in a while. Dreams in the Witch House balances a lot of features without descending into boring chaos. Time management is engaging without becoming cumbersome, the 'open world' gameplay allows some freedom without any confusion about what to do next, and the game maintains a nice eerie atmosphere throughout (along with a few minor jump scares). Play it, its a good time. Solve puzzles, save lives (if you feel like it), and occasionally get mauled by eldritch beings.