STORY: This is a deeply personal and interesting Bruce Wayne story that strikes at the heart of what makes Batman what he is. It's different from any Batman this lifelong fan (and thirty-five year comics reader) has ever seen while still being true to the source material. Highly recommended for story. GAMEPLAY: It's a Telltale game, so you should have an idea of what you're getting just from that. I like the dialogue options, but I wish I had more time to consider what I'd say. The button-press events are less interesting to me, because it really involves more memorization of the controller than actual skill. To be honest, I look forward to the conversations and dread the action. ARTWORK: I love the cel-shaded graphics and I'm very interested by the character designs. It's nice to have a Batmobile that looks like a car instead of a tank. I'm not a huge fan of "Batman wears a bunch of armor," but the costume doesn't look as ridiculous as some Bat-armors have. PERFORMANCE: I played Episode 1 a little late, and it ran perfectly. Episode 2, however, which I played within the first week of release, often slowed down to little more than a slide-show. This happened particularly when Bruce sat in front of the Batcomputer and did his research. I'm talking 1-2 fps and having to guess where my cursor might go with the next flick of my thumbstick. I also experienced some audio static and framerate drops in other scenes, but they weren't game-breakers like the Batcomputer scenes. All in all, I'm looking forward to the next episode, but I hope they get the technical problems ironed-out by then.